祝大家中秋快乐!
LevelDB 源码分析系列也步入尾声,本篇将分析 LevelDB 中至关重要的 Compaction 过程,依然从代码的角度出发。建议大家同时阅读参考文献 1 了解 Compaction 的作用和过程的描述。
本系列第三篇中描述了内存数据库转为 Sorted Table 的过程,其中会执行 DBImpl::BackgroundCompaction
这一后台任务:
void DBImpl::BackgroundCompaction() {
mutex_.AssertHeld();
if (imm_ != nullptr) {
CompactMemTable();
return;
}
Compaction* c;
bool is_manual = (manual_compaction_ != nullptr);
InternalKey manual_end;
if (is_manual) {
...
} else {
c = versions_->PickCompaction();
}
...
}
现在假设 imm_
为空,并且不考虑手动 Compaction,那么这里会执行 versions_->PickCompaction
去选择一个 Compaction,其实现位于 db/version_set.cc
:
Compaction* VersionSet::PickCompaction() {
Compaction* c;
int level;
// We prefer compactions triggered by too much data in a level over
// the compactions triggered by seeks.
const bool size_compaction = (current_->compaction_score_ >= 1);
const bool seek_compaction = (current_->file_to_compact_ != nullptr);
...
}
这里会有两种需要 Compaction 的情况,一种是某一 Level 的分数超过了 1,一种是某一个文件的无效查询次数超过阈值。分数的计算位于版本更新之后的 VersionSet::Finalize
:
void VersionSet::Finalize(Version* v) {
// Precomputed best level for next compaction
int best_level = -1;
double best_score = -1;
for (int level = 0; level < config::kNumLevels - 1; level++) {
double score;
if (level == 0) {
// We treat level-0 specially by bounding the number of files
// instead of number of bytes for two reasons:
//
// (1) With larger write-buffer sizes, it is nice not to do too
// many level-0 compactions.
//
// (2) The files in level-0 are merged on every read and
// therefore we wish to avoid too many files when the individual
// file size is small (perhaps because of a small write-buffer
// setting, or very high compression ratios, or lots of
// overwrites/deletions).
score = v->files_[level].size() /
static_cast<double>(config::kL0_CompactionTrigger);
} else {
// Compute the ratio of current size to size limit.
const uint64_t level_bytes = TotalFileSize(v->files_[level]);
score =
static_cast<double>(level_bytes) / MaxBytesForLevel(options_, level);
}
if (score > best_score) {
best_level = level;
best_score = score;
}
}
v->compaction_level_ = best_level;
v->compaction_score_ = best_score;
}
对于 0 层文件,当文件数量超过阈值(默认 4)时触发 Compaction;对于其他层的文件,当文件的总大小超过阈值(默认 VersionSet::Builder::Apply
:
// We arrange to automatically compact this file after
// a certain number of seeks. Let's assume:
// (1) One seek costs 10ms
// (2) Writing or reading 1MB costs 10ms (100MB/s)
// (3) A compaction of 1MB does 25MB of IO:
// 1MB read from this level
// 10-12MB read from next level (boundaries may be misaligned)
// 10-12MB written to next level
// This implies that 25 seeks cost the same as the compaction
// of 1MB of data. I.e., one seek costs approximately the
// same as the compaction of 40KB of data. We are a little
// conservative and allow approximately one seek for every 16KB
// of data before triggering a compaction.
f->allowed_seeks = static_cast<int>((f->file_size / 16384U));
if (f->allowed_seeks < 100) f->allowed_seeks = 100;
英文注释写得十分详细。首先假设:
整体来看,1MB 的数据做 25 次查询和 Compaction 的时间差不多,1 次查询就相当于做 40KB 数据的 Compaction。LevelDB 将其设为更保守的 16KB,进而一个文件的查询次数阈值设定为 FileSize / 16KB
。当一次查询中读取了多个文件,则将第一个文件的查询次数 +1,直到其超过阈值、触发 Compaction。继续看 VersionSet::PickCompaction
:
Compaction* VersionSet::PickCompaction() {
...
if (size_compaction) {
level = current_->compaction_level_;
assert(level >= 0);
assert(level + 1 < config::kNumLevels);
c = new Compaction(options_, level);
// Pick the first file that comes after compact_pointer_[level]
for (size_t i = 0; i < current_->files_[level].size(); i++) {
FileMetaData* f = current_->files_[level][i];
if (compact_pointer_[level].empty() ||
icmp_.Compare(f->largest.Encode(), compact_pointer_[level]) > 0) {
c->inputs_[0].push_back(f);
break;
}
}
if (c->inputs_[0].empty()) {
// Wrap-around to the beginning of the key space
c->inputs_[0].push_back(current_->files_[level][0]);
}
} else if (seek_compaction) {
level = current_->file_to_compact_level_;
c = new Compaction(options_, level);
c->inputs_[0].push_back(current_->file_to_compact_);
} else {
return nullptr;
}
c->input_version_ = current_;
c->input_version_->Ref();
// Files in level 0 may overlap each other, so pick up all overlapping ones
if (level == 0) {
InternalKey smallest, largest;
GetRange(c->inputs_[0], &smallest, &largest);
// Note that the next call will discard the file we placed in
// c->inputs_[0] earlier and replace it with an overlapping set
// which will include the picked file.
current_->GetOverlappingInputs(0, &smallest, &largest, &c->inputs_[0]);
assert(!c->inputs_[0].empty());
}
SetupOtherInputs(c);
return c;
}
对于数据大小触发的 Compaction,会选取 compact_pointer_
后的第一个文件作为 Compaction 对象,即本层上一次 Compaction 区间之后的文件;而查询次数触发的 Compaction 其本身对应一个文件。对于 0 层文件,因为之间存在 Overlap,需要将存在重叠的文件都加入 Compaction 集合里。至此本层的文件选择完毕。
VersionSet::PickCompaction
随后执行 SetupOtherInputs
以扩大 Compaction 文件集合:
// Finds the largest key in a vector of files. Returns true if files it not
// empty.
bool FindLargestKey(const InternalKeyComparator& icmp,
const std::vector<FileMetaData*>& files,
InternalKey* largest_key) {
if (files.empty()) {
return false;
}
*largest_key = files[0]->largest;
for (size_t i = 1; i < files.size(); ++i) {
FileMetaData* f = files[i];
if (icmp.Compare(f->largest, *largest_key) > 0) {
*largest_key = f->largest;
}
}
return true;
}
// Finds minimum file b2=(l2, u2) in level file for which l2 > u1 and
// user_key(l2) = user_key(u1)
FileMetaData* FindSmallestBoundaryFile(
const InternalKeyComparator& icmp,
const std::vector<FileMetaData*>& level_files,
const InternalKey& largest_key) {
const Comparator* user_cmp = icmp.user_comparator();
FileMetaData* smallest_boundary_file = nullptr;
for (size_t i = 0; i < level_files.size(); ++i) {
FileMetaData* f = level_files[i];
if (icmp.Compare(f->smallest, largest_key) > 0 &&
user_cmp->Compare(f->smallest.user_key(), largest_key.user_key()) ==
0) {
if (smallest_boundary_file == nullptr ||
icmp.Compare(f->smallest, smallest_boundary_file->smallest) < 0) {
smallest_boundary_file = f;
}
}
}
return smallest_boundary_file;
}
// Extracts the largest file b1 from |compaction_files| and then searches for a
// b2 in |level_files| for which user_key(u1) = user_key(l2). If it finds such a
// file b2 (known as a boundary file) it adds it to |compaction_files| and then
// searches again using this new upper bound.
//
// If there are two blocks, b1=(l1, u1) and b2=(l2, u2) and
// user_key(u1) = user_key(l2), and if we compact b1 but not b2 then a
// subsequent get operation will yield an incorrect result because it will
// return the record from b2 in level i rather than from b1 because it searches
// level by level for records matching the supplied user key.
//
// parameters:
// in level_files: List of files to search for boundary files.
// in/out compaction_files: List of files to extend by adding boundary files.
void AddBoundaryInputs(const InternalKeyComparator& icmp,
const std::vector<FileMetaData*>& level_files,
std::vector<FileMetaData*>* compaction_files) {
InternalKey largest_key;
// Quick return if compaction_files is empty.
if (!FindLargestKey(icmp, *compaction_files, &largest_key)) {
return;
}
bool continue_searching = true;
while (continue_searching) {
FileMetaData* smallest_boundary_file =
FindSmallestBoundaryFile(icmp, level_files, largest_key);
// If a boundary file was found advance largest_key, otherwise we're done.
if (smallest_boundary_file != NULL) {
compaction_files->push_back(smallest_boundary_file);
largest_key = smallest_boundary_file->largest;
} else {
continue_searching = false;
}
}
}
void VersionSet::SetupOtherInputs(Compaction* c) {
const int level = c->level();
InternalKey smallest, largest;
AddBoundaryInputs(icmp_, current_->files_[level], &c->inputs_[0]);
...
}
首先执行的是 AddBoundaryInputs
。其英文注释中解释地非常详细:当 Compaction 的范围为 user_key(u1) = user_key(l2)
,那么下一次查询 user_key(u1)
时会在 Level 层提前返回旧的数据!故需要将受影响的文件全部加到 Compaction 文件范围中。继续看 VersionSet::SetupOtherInputs
:
void VersionSet::SetupOtherInputs(Compaction* c) {
...
GetRange(c->inputs_[0], &smallest, &largest);
current_->GetOverlappingInputs(level + 1, &smallest, &largest,
&c->inputs_[1]);
// Get entire range covered by compaction
InternalKey all_start, all_limit;
GetRange2(c->inputs_[0], c->inputs_[1], &all_start, &all_limit);
// See if we can grow the number of inputs in "level" without
// changing the number of "level+1" files we pick up.
if (!c->inputs_[1].empty()) {
std::vector<FileMetaData*> expanded0;
current_->GetOverlappingInputs(level, &all_start, &all_limit, &expanded0);
AddBoundaryInputs(icmp_, current_->files_[level], &expanded0);
const int64_t inputs0_size = TotalFileSize(c->inputs_[0]);
const int64_t inputs1_size = TotalFileSize(c->inputs_[1]);
const int64_t expanded0_size = TotalFileSize(expanded0);
if (expanded0.size() > c->inputs_[0].size() &&
inputs1_size + expanded0_size <
ExpandedCompactionByteSizeLimit(options_)) {
InternalKey new_start, new_limit;
GetRange(expanded0, &new_start, &new_limit);
std::vector<FileMetaData*> expanded1;
current_->GetOverlappingInputs(level + 1, &new_start, &new_limit,
&expanded1);
if (expanded1.size() == c->inputs_[1].size()) {
Log(options_->info_log,
"Expanding@%d %d+%d (%ld+%ld bytes) to %d+%d (%ld+%ld bytes)\n",
level, int(c->inputs_[0].size()), int(c->inputs_[1].size()),
long(inputs0_size), long(inputs1_size), int(expanded0.size()),
int(expanded1.size()), long(expanded0_size), long(inputs1_size));
smallest = new_start;
largest = new_limit;
c->inputs_[0] = expanded0;
c->inputs_[1] = expanded1;
GetRange2(c->inputs_[0], c->inputs_[1], &all_start, &all_limit);
}
}
}
// Compute the set of grandparent files that overlap this compaction
// (parent == level+1; grandparent == level+2)
if (level + 2 < config::kNumLevels) {
current_->GetOverlappingInputs(level + 2, &all_start, &all_limit,
&c->grandparents_);
}
// Update the place where we will do the next compaction for this level.
// We update this immediately instead of waiting for the VersionEdit
// to be applied so that if the compaction fails, we will try a different
// key range next time.
compact_pointer_[level] = largest.Encode().ToString();
c->edit_.SetCompactPointer(level, largest);
}
首先在 Level+1 层将所有存在重叠的文件加入 Compaction 文件集合里,更新 Compaction 的区间 [all_start, all_limit]
。再回过头来使用新区间获得 Level 层重叠的文件 expanded0
,如果新的数据大小在阈值以内且不会改变 Level+1 层选择的文件,那么则将 Level 层的文件集合更新为 expanded0
。最后将当前 Level 的 compact_pointer_
设为当前 Compaction 的最大键。至此扩大 Compaction 文件集合结束,VersionSet::PickCompaction
也返回了 Compaction 对象。
回到 DBImpl::BackgroundCompaction
:
struct DBImpl::CompactionState {
// Files produced by compaction
struct Output {
uint64_t number;
uint64_t file_size;
InternalKey smallest, largest;
};
Output* current_output() { return &outputs[outputs.size() - 1]; }
explicit CompactionState(Compaction* c)
: compaction(c),
smallest_snapshot(0),
outfile(nullptr),
builder(nullptr),
total_bytes(0) {}
Compaction* const compaction;
// Sequence numbers < smallest_snapshot are not significant since we
// will never have to service a snapshot below smallest_snapshot.
// Therefore if we have seen a sequence number S <= smallest_snapshot,
// we can drop all entries for the same key with sequence numbers < S.
SequenceNumber smallest_snapshot;
std::vector<Output> outputs;
// State kept for output being generated
WritableFile* outfile;
TableBuilder* builder;
uint64_t total_bytes;
};
void DBImpl::BackgroundCompaction() {
...
Status status;
if (c == nullptr) {
// Nothing to do
} else if (!is_manual && c->IsTrivialMove()) {
...
} else {
CompactionState* compact = new CompactionState(c);
status = DoCompactionWork(compact);
if (!status.ok()) {
RecordBackgroundError(status);
}
CleanupCompaction(compact);
c->ReleaseInputs();
DeleteObsoleteFiles();
}
delete c;
if (status.ok()) {
// Done
} else if (shutting_down_.load(std::memory_order_acquire)) {
// Ignore compaction errors found during shutting down
} else {
Log(options_.info_log, "Compaction error: %s", status.ToString().c_str());
}
if (is_manual) {
...
}
}
不考虑手动模式和 TrivialMove,接下来会根据 Compaction
对象构建 CompactionState
,并执行 DBImpl::DoCompactionWork
:
Status DBImpl::DoCompactionWork(CompactionState* compact) {
const uint64_t start_micros = env_->NowMicros();
int64_t imm_micros = 0; // Micros spent doing imm_ compactions
Log(options_.info_log, "Compacting %d@%d + %d@%d files",
compact->compaction->num_input_files(0), compact->compaction->level(),
compact->compaction->num_input_files(1),
compact->compaction->level() + 1);
assert(versions_->NumLevelFiles(compact->compaction->level()) > 0);
assert(compact->builder == nullptr);
assert(compact->outfile == nullptr);
if (snapshots_.empty()) {
compact->smallest_snapshot = versions_->LastSequence();
} else {
compact->smallest_snapshot = snapshots_.oldest()->sequence_number();
}
Iterator* input = versions_->MakeInputIterator(compact->compaction);
...
}
compact->smallest_snapshot
是为了让当前的 Snapshot 的数据在 Compaction 过程中不丢失。versions_->MakeInputIterator
返回 Compaction 文件集合的合并迭代器:
Iterator* VersionSet::MakeInputIterator(Compaction* c) {
ReadOptions options;
options.verify_checksums = options_->paranoid_checks;
options.fill_cache = false;
// Level-0 files have to be merged together. For other levels,
// we will make a concatenating iterator per level.
// TODO(opt): use concatenating iterator for level-0 if there is no overlap
const int space = (c->level() == 0 ? c->inputs_[0].size() + 1 : 2);
Iterator** list = new Iterator*[space];
int num = 0;
for (int which = 0; which < 2; which++) {
if (!c->inputs_[which].empty()) {
if (c->level() + which == 0) {
const std::vector<FileMetaData*>& files = c->inputs_[which];
for (size_t i = 0; i < files.size(); i++) {
list[num++] = table_cache_->NewIterator(options, files[i]->number,
files[i]->file_size);
}
} else {
// Create concatenating iterator for the files from this level
list[num++] = NewTwoLevelIterator(
new Version::LevelFileNumIterator(icmp_, &c->inputs_[which]),
&GetFileIterator, table_cache_, options);
}
}
}
assert(num <= space);
Iterator* result = NewMergingIterator(&icmp_, list, num);
delete[] list;
return result;
}
继续看 DBImpl::DoCompactionWork
:
Status DBImpl::DoCompactionWork(CompactionState* compact) {
...
// Release mutex while we're actually doing the compaction work
mutex_.Unlock();
input->SeekToFirst();
Status status;
ParsedInternalKey ikey;
std::string current_user_key;
bool has_current_user_key = false;
SequenceNumber last_sequence_for_key = kMaxSequenceNumber;
while (input->Valid() && !shutting_down_.load(std::memory_order_acquire)) {
// Prioritize immutable compaction work
if (has_imm_.load(std::memory_order_relaxed)) {
const uint64_t imm_start = env_->NowMicros();
mutex_.Lock();
if (imm_ != nullptr) {
CompactMemTable();
// Wake up MakeRoomForWrite() if necessary.
background_work_finished_signal_.SignalAll();
}
mutex_.Unlock();
imm_micros += (env_->NowMicros() - imm_start);
}
Slice key = input->key();
if (compact->compaction->ShouldStopBefore(key) &&
compact->builder != nullptr) {
status = FinishCompactionOutputFile(compact, input);
if (!status.ok()) {
break;
}
}
// Handle key/value, add to state, etc.
bool drop = false;
if (!ParseInternalKey(key, &ikey)) {
// Do not hide error keys
current_user_key.clear();
has_current_user_key = false;
last_sequence_for_key = kMaxSequenceNumber;
} else {
if (!has_current_user_key ||
user_comparator()->Compare(ikey.user_key, Slice(current_user_key)) !=
0) {
// First occurrence of this user key
current_user_key.assign(ikey.user_key.data(), ikey.user_key.size());
has_current_user_key = true;
last_sequence_for_key = kMaxSequenceNumber;
}
if (last_sequence_for_key <= compact->smallest_snapshot) {
// Hidden by an newer entry for same user key
drop = true; // (A)
} else if (ikey.type == kTypeDeletion &&
ikey.sequence <= compact->smallest_snapshot &&
compact->compaction->IsBaseLevelForKey(ikey.user_key)) {
// For this user key:
// (1) there is no data in higher levels
// (2) data in lower levels will have larger sequence numbers
// (3) data in layers that are being compacted here and have
// smaller sequence numbers will be dropped in the next
// few iterations of this loop (by rule (A) above).
// Therefore this deletion marker is obsolete and can be dropped.
drop = true;
}
last_sequence_for_key = ikey.sequence;
}
if (!drop) {
// Open output file if necessary
if (compact->builder == nullptr) {
status = OpenCompactionOutputFile(compact);
if (!status.ok()) {
break;
}
}
if (compact->builder->NumEntries() == 0) {
compact->current_output()->smallest.DecodeFrom(key);
}
compact->current_output()->largest.DecodeFrom(key);
compact->builder->Add(key, input->value());
// Close output file if it is big enough
if (compact->builder->FileSize() >=
compact->compaction->MaxOutputFileSize()) {
status = FinishCompactionOutputFile(compact, input);
if (!status.ok()) {
break;
}
}
}
input->Next();
}
一个巨大的循环。首先判断是否已经 shutting_down_
,如果已经关闭了,则终止当前的 Compaction 过程;随后判断当前是否有 imm_
,如果存在的话则也先执行 CompactMemTable
;再来判断当前输出的文件是否可以结束了,如果是的话就执行 FinishCompactionOutputFile
完成当前文件。
接下来是是否丢弃键值对的判定。如果某个 user_key
的非最新版本小于快照版本,则可以直接丢弃,因为读最新的版本就足够了;如果某个删除操作的版本小于快照版本,并且在更高层没有相同的 user_key
,那么这个删除操作及其之前更早的插入操作可以同时丢弃了。
对于没有丢弃的键值对,将其写入当前的 Table Builder。当输出的大小超过阈值,同样执行 FinishCompactionOutputFile
:
Status DBImpl::OpenCompactionOutputFile(CompactionState* compact) {
assert(compact != nullptr);
assert(compact->builder == nullptr);
uint64_t file_number;
{
mutex_.Lock();
file_number = versions_->NewFileNumber();
pending_outputs_.insert(file_number);
CompactionState::Output out;
out.number = file_number;
out.smallest.Clear();
out.largest.Clear();
compact->outputs.push_back(out);
mutex_.Unlock();
}
// Make the output file
std::string fname = TableFileName(dbname_, file_number);
Status s = env_->NewWritableFile(fname, &compact->outfile);
if (s.ok()) {
compact->builder = new TableBuilder(options_, compact->outfile);
}
return s;
}
Status DBImpl::FinishCompactionOutputFile(CompactionState* compact,
Iterator* input) {
assert(compact != nullptr);
assert(compact->outfile != nullptr);
assert(compact->builder != nullptr);
const uint64_t output_number = compact->current_output()->number;
assert(output_number != 0);
// Check for iterator errors
Status s = input->status();
const uint64_t current_entries = compact->builder->NumEntries();
if (s.ok()) {
s = compact->builder->Finish();
} else {
compact->builder->Abandon();
}
const uint64_t current_bytes = compact->builder->FileSize();
compact->current_output()->file_size = current_bytes;
compact->total_bytes += current_bytes;
delete compact->builder;
compact->builder = nullptr;
// Finish and check for file errors
if (s.ok()) {
s = compact->outfile->Sync();
}
if (s.ok()) {
s = compact->outfile->Close();
}
delete compact->outfile;
compact->outfile = nullptr;
if (s.ok() && current_entries > 0) {
// Verify that the table is usable
Iterator* iter =
table_cache_->NewIterator(ReadOptions(), output_number, current_bytes);
s = iter->status();
delete iter;
if (s.ok()) {
Log(options_.info_log, "Generated table #%llu@%d: %lld keys, %lld bytes",
(unsigned long long)output_number, compact->compaction->level(),
(unsigned long long)current_entries,
(unsigned long long)current_bytes);
}
}
return s;
}
继续来看 DBImpl::DoCompactionWork
:
Status DBImpl::InstallCompactionResults(CompactionState* compact) {
mutex_.AssertHeld();
Log(options_.info_log, "Compacted %d@%d + %d@%d files => %lld bytes",
compact->compaction->num_input_files(0), compact->compaction->level(),
compact->compaction->num_input_files(1), compact->compaction->level() + 1,
static_cast<long long>(compact->total_bytes));
// Add compaction outputs
compact->compaction->AddInputDeletions(compact->compaction->edit());
const int level = compact->compaction->level();
for (size_t i = 0; i < compact->outputs.size(); i++) {
const CompactionState::Output& out = compact->outputs[i];
compact->compaction->edit()->AddFile(level + 1, out.number, out.file_size,
out.smallest, out.largest);
}
return versions_->LogAndApply(compact->compaction->edit(), &mutex_);
}
Status DBImpl::DoCompactionWork(CompactionState* compact) {
...
if (status.ok() && shutting_down_.load(std::memory_order_acquire)) {
status = Status::IOError("Deleting DB during compaction");
}
if (status.ok() && compact->builder != nullptr) {
status = FinishCompactionOutputFile(compact, input);
}
if (status.ok()) {
status = input->status();
}
delete input;
input = nullptr;
CompactionStats stats;
stats.micros = env_->NowMicros() - start_micros - imm_micros;
for (int which = 0; which < 2; which++) {
for (int i = 0; i < compact->compaction->num_input_files(which); i++) {
stats.bytes_read += compact->compaction->input(which, i)->file_size;
}
}
for (size_t i = 0; i < compact->outputs.size(); i++) {
stats.bytes_written += compact->outputs[i].file_size;
}
mutex_.Lock();
stats_[compact->compaction->level() + 1].Add(stats);
if (status.ok()) {
status = InstallCompactionResults(compact);
}
if (!status.ok()) {
RecordBackgroundError(status);
}
VersionSet::LevelSummaryStorage tmp;
Log(options_.info_log, "compacted to: %s", versions_->LevelSummary(&tmp));
return status;
}
执行 InstallCompactionResults
时将 Compaction 的文件集合加入到 VersionEdit
的删除列表中,并将新生成的文件加入到新文件列表里,随后执行 versions_->LogAndApply
更新版本。最后再执行一些清理操作,Compaction 过程就结束了。
看 VersionSet::AddBoundaryInputs
部分的代码时,VS Code 上显示提交于 4 年前,而大部分的 LevelDB 代码提交于 8 年前。这引起了我的警觉:这个 Bug 竟然影响了 4 年。随即用 VS Code 的 Git Blame 插件查看修复该 Bug 对应的 Commit 及对应的 Pull Request,发现了不得了的事情:这个提交是 16 年初的,但 19 年 4 月才合并进去。
该 Bug 最早报告于 2015 年的 Issue 320,当时 richcole 就给出了 Bug 的分析,并在 16 年初提交了该 Bug 的修复,但一直无人理会。直到 19 年 3 月 vonnyfly 发现了这个严重问题,这才引起了官方的重视,之后在大家的协作下终于将修复 patch 合并到主分支。
而基于 LevelDB 开发的 RocksDB 则在该问题上做出了快速响应。16 年 Issue 993 中有人询问 RocksDB 是否同样受到该 Bug 影响,RocksDB 的主要贡献者 igorcanadi 在 12 小时内及时回复,表示 RocksDB 不受该 Bug 影响:
I just read the issue more throughly. RocksDB doesn't have the same bug. Looks like we actually found and fixed that bug years ago. I don't know why we didn't contribute back to LevelDB :(
笔者只是通过 GitHub 的 Issue 和 PR 恢复了该事件的发展过程,不对此作出任何评价。不过这个严重的 Bug 应该仍然影响着很多项目,毕竟小概率触发比 100% 触发更可怕,希望能引起大家的重视,检查下自己使用的 LevelDB 是不是 Release 1.22 之前的版本。